4 talks in 40 minutes.
Suzanna Samstag Oh (Global Contents Forum) — games for change (“practical games”) in Korea… need for psychological research.
Cindy Poremba (digital media theorist, Concordia University) — is there a game analog of film documentaries? e.g. embedding documents in Brother-in-Arms game. bringing evidentiary materials into a game to convey complexity, multiplicity. DocGames.com
Ken Perlin (Dp’t of Computer Science and Media Research Lab, NYU) — design factors (cognitive, emotional, socio-cultural), deployment context (integration, support), expanded definitions of educational outcomes including affective. Storytelling and entertainment’s power to transform. See ICED game corresponding to The Visitor.