Tag Archives: cybersecurity

Cybercrime Trends: an Exploration of Ad-Fraudsters Communities

Cybercrime Trends: an Exploration of Ad-Fraudsters Communities

Abstract/ highlights of the paper

• This is one of the first studies documenting the way ad-fraud communities innovate and create value for their criminal customers.
• A multimethod approach was applied for data collection, integrating qualitative and quantitative assessment of six cybercriminal communities.
• Specialized ad-fraud communities provided a wealth of knowledge and incremental innovations in ad-frauds.
• General and customer-oriented ad-fraud communities showcased the most internal interactions, as well as exhibiting better performance and growth.
• General and customer-oriented ad-fraud communities have developed specific capabilities, focusing on innovation through artificial intelligence, which fuels customer engagement and fosters (criminal) attractiveness.


Richet, J.-L. 2022. “How Cybercriminal Communities Grow and Change: An Investigation of Ad-Fraud Communities,” Technological Forecasting and Social Change (174), p. 121282.  https://doi.org/10.1016/j.techfore.2021….)

Cybercrime Trends

Using Escape Room to Gamify Cybersecurity Learning

Serious games are particularly popular in Business Schools and universities: we are used to run business simulations, marketing games, project management role-playing games, etc.

I have always been fond of gamification and engaging alternatives for learning complex topics (cybersecurity is one of them) and was always pushing the boundaries (how to teach technical and engineering topics to managers?). Hence, I developed at the Sorbonne an escape room for cybersecurity – a live action team game, where players are hackers/industrial theft and have to exploit cybersecurity vulnerabilities in order to steal confidential and strategic business data.


The game was designed for MBA and master students and comprised multiple activities … and even a lockpicking test! This is the kind of lockpicking game one could encounter at the Black Hat Conference or Defcon for instance, so it wasn’t complex (all the teams succeed).

Of course, this game would not have been possible without the talented project team at the Sorbonne Business School that made the project come alive! Congrats again to this highly motivated team of students for their hard work (Simone, Charline, Alice, Emma, Florine and Guillaume).
And thanks to Melodia and Antoine @ NTT for their technical support for this event 🙂

The game has been conceived and played in French, but it is currently being translated in English. I intent to publish it here in the coming months.