Gene Koo & Scott Seider on Video Games and Pro-Social Learning

May 20th, 2009

Do video games cause aggressive tendencies and other negative behaviors? How can games create positive impacts on players and society? Could My.BarackObama.com really be considered “the most influential ‘video game'” in recent history? Gene Koo of the Berkman Center and Scott Seider of Boston University tackle a few of these fascinating questions.

Be Sociable, Share!

Entry Filed under: Berkman Center,video

Leave a Comment

Required

Required, hidden

Some HTML allowed:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

Trackback this post  |  Subscribe to the comments via RSS Feed


Meta

License

Creative Commons License

Unless otherwise noted this site and its contents are licensed under a Creative Commons Attribution 3.0 Unported license.