Payment/Charge (student project)

Jess Erion

Jess decided to take these screenshots, which she might argue could have been a standalone piece as simply a series of images, and turn them into printed cards. This adds an element of irony to the game, as it makes physical that which had previously been only digital for the sake of efficiency (Venmo truly doesn’t enable the process of exchanging currency — it only accelerates it). In effect, Payment/Charge renders Venmo inefficient and repurposes it for the sake of entertainment and sentimentality. This is partially why she describes it as a “love letter” — because it is designed as an ode to her relationship with Milo through our digital footprints. The multiple choice portion of the cards function as both a game mechanic and a joke, as many of the choices are ludicrous or impractical, more intended to amuse than to challenge. The answers themselves (explanations of what the payment was truly for) then function as joke and love letter. Many of their payments were made in the process of silly bets or odd products, so these answers are both meaningful and mirthful.”