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{ Category Archives } pedagogy: MUVE

The importance of on-/off-line synchronization

In running 10-person classes for Legal Aid University, I ran into my share of logistical difficulties but never experienced the kind of numbers that bona fide universities experience, which in turn generate the demand for Course Management Systems. (At least as I define them, CMSs emphasize managing the logistics of courses — registration, attendance, etc. — from the administrator’s POV first, teacher’s POV second, and students last. By contrast, Learning Management Systems put teachers and students first, generally with the bias towards teachers.) With some 40+ students in CyberOne, and with students popping in and out of State of Play Academy, I’m now seeing the light as far as administrator-oriented software.

after action report: Creating Groups in Second Life

Last night we gathered the Extension School CyberOne troops to (a) give our law students a tour of Second Life, and (b) form their own project groups. I definitely learned quite a bit about logistical management in a MUVE: Here’s Becca and me standing in front of the assembled xSchool students (we had 23 total, […]

Is this the future of university education?

A CyberOne student, preparing for an interview with a campus newspaper, asked us several questions today including, “Is Cyberone the future of education at the University level?” I ended up writing a much longer-winded response than I’d expected. Here it is: There are a lot of different ways in which you can answer this question: […]

Good Grief!

We had our first potential conflict I know of in State of Play Academy last night. A bunch of kids (I’m guessing young teenagers or tweeners) showed up towards the end of class and started milling around, doing their There thing. For the most part they were respectful, though somewhat intrusive. Luckily most did not […]

Disabilities in MUVEs

Yesterday in Second Life, on of our students (or unofficial participants, it’s a bit confusing at the moment) developed a technical glitch in which everything she typed was repeated twice or sometimes four times. (Like Jimmy Two-Times from Goodfellas). After double-talking a couple of times, she began apologizing for her “disability.” I began thinking that […]

Back to School in There

On Tuesday we resumed our twice-weekly courses in There.com. Though we encountered our first serious technological glitch (the lecturer was unable to log into the space from work, likely for firewall reasons), we ended up having an interesting conversation nonetheless about what and how to teach in virtual spaces. For example, is it necessary for […]

Test Drive 3: the circular firing squad

Today I was tasked with the third of our ongoing series of experimental classes. Ostensibly the topic was my 3L paper on asynchronous discussions in the law school classroom, but as the topic is both boring and stale, I decided to try using the time to experiment with testing tools educators often use in the […]

Postcards from Northern Illinois University

Yesterday I had the privilege of receiving a guided tour of Nortern Illinois University’s Second Life campus from its architect, manager, and evangelist Aline Click (RL) / Ali Andrews (SL). (This is one of those cases in which a person’s real name seems more appropriate than her Second Life name!). Ali painstakingly crafted a replica […]

iTunes for Law Students

Wandering through a law school gym, most people might only see stressed-out students burning calories to their favorite tunes. The founders of AudioCaseFiles.com, which went live today, see a lost educational opportunity — and a potential business. It’s well-established in educational pyschology that different students learn differently — some learn best through reading, and others […]

Exploring as learning

One of the major affordances that educators often cite when describing MUVEs is exploration: learning by walking around, asking questions, poking things, and a general sense of discovery (which can blend over into purposeful experimentation). However, until recently most of the virtual spaces that students explore are artificial, not just in the physical sense but […]