This article is
already a week old and probably has been slashdotted, digged, and whatever other verbs
comprise the act of many people hitting some news site and all of them simultaneously pummeling the
original story site.
The small gathering of invitees (of which I’m never one) get together and talk about the paths one
would take to making the web in 3D. (Here’s a lame suggestion, perfect hologram technology then think
about 3D). Lots of talk on problems and issues in building the software tools to move to a 3d
environment it seems. Hopefully some of those problems and ideas will be published to the web somewhere
for all to peruse and ponder. The highlight seems to be some Croquet
developers showing off their system and turning the heads of EVERYONE to look at it. Running code beats
high level ideas any day of the week. I predict Croquet will start having a significant impact once
the following criteria are hit:
- 1.0 finally hits a full release
- A rather stable API for 1.0 is documented
- A HOWTO for Croquet users AND developers become available and actively updated
- Many more thorough documents on working with Croquet besides lame blog entries like this one
- There are at least 3 to 4 dedicated servers running some Croquet worlds that people can connect to
- They deal with NAT somehow.
(Current networking model has issues with NAT a far as I know) - More support for being able to trade data with more 3d modelling tools. (Especially good
Blender support)
I think the first one will happen soon enough. I think the harder parts are 2 and 3 since these need
to be continuously updated to be successful. Searching through a mailing list archive or bug database
all the time for an answer to an issue does not cut it.
{ 1 } Comments
I hope so — I first read about Croquet over a year ago…it sounded interesting but <obviously> not ready. Will be interesting to see how many early adopters there are and how it can be integrated into the 2D web…