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Archive for the 'user creativity' Category

Tonight’s Class (LSTU-E 120)

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I’m co-teaching with John Palfrey a course at Harvard Extension School called Internet & Society: The Technologies and Politics of Control. Tonight, we will be discussing how digitization in tandem with the emergence of electronic communication networks such as the Internet have changed the ways in which we use media. More specifically, we will look at the shift from passive receivers of information to active users and creators. This class will be more of a conversation rather than a lecture.

As my students must have realized by now, I have a bias to think and — worse — talk in abstract concepts (call it the European blind-spot). Tonight, however, I won’t talk much about theoretical frameworks, promised. Rather, I would like to present a couple of examples illustrating the above-mentioned shift from passive receivers to active users and discuss them in an open format. While looking at the examples, please keep the following questions in mind:

  1. What are the opportunities and challenges associated with the shift as illustrated by each example?
  2. What are specific areas of concern or emerging legal/regulatory issues?
  3. Do we need to address these concerns? If yes, what’s the appropriate regulatory approach (social norms, markets, law, technology)?
  4. What are potential effects — also side-effects — of regulatory intervention?

Okay, that being said, here are the examples that we will use in class tonight. Please note that I provide positive examples, nice stories, but — of course — also at least problematic examples, some of which you might find disturbing. (Again, we’ll discuss these examples in class and provide enough context to make sense of these illustrations; however, I want to include the examples here so that our distance students can easily access them.)

(1) Research and Knowledge

  • Wikipedia (1, 2, 3) [update: for a wonderful illustration how wikipedia works, click here. Via Luis Villa]
  • Health information (1, 2)

(2) News Reporting & Journalism

(3) Entertainment

  • Music & video clips [e.g. mash-ups] (1, 2, 3)
  • Fan fiction (1, 2)
  • Online Games (1)

(4) Social & Corporate Criticism

  • Endless love
  • State of the Union (1, 2)
  • Media enterprises (1, 2)
  • VictoriasSecret (1, 2)
  • Other illustrations (1, 2)

(5) Commerce

  • Online Reputation Systems (1, 2)
  • Advertising (1, 2, 3, 4)

We’ll end the class with some big-picture-questions, including:

  1. What are the normative dimensions and criteria to assess the shift from passive receivers to active users?
  2. What are key areas of concern across the examples we’ve discussed?
  3. Applying old laws or need for shift in the legal/regulatory paradigm?
  4. Issues down the road?

The teaching team is looking forward to discussing these and other questions with you tonight.

New Reports by Berkman’s Digital Media Project

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The Berkman Center’s Digital Media Project team has released one new and one updated report on the current state of the digital media ecosystem. One report is an update of the 2003 foundational White Paper by the Berkman Center and GartnerG2 on Copyright Law in a Post-Napster World. The updated edition includes the following:

  • Updated business model section that includes new survey data and an overview of “legitimate” P2P stores like Wippit and Weed (Chapter 2)
  • Updated and expanded analysis of legal cases and decisions relevant in the digital media space, including a brief discussion of Grokster and RIAA v. Verizon (Chapter 3)
  • Revised subsection on international enforcement issues like jurisdictional questions among nations (Chapter 3)
  • Updated section on regulatory developments like provisions related to the broadcast flag and digital radio, as well as proposed laws in the U.S. such as the INDUCE Act (Chapter 4)
  • Expanded chapter on DRM systems including new standards, challenges, and policy issues related to the use of DRM (Chapter 5)
  • Updated outlook for the future (Chapter 6)

In addition, we’ve written an International Supplement to the White Paper, which examines the transition from analog/offline to digital/online media from an international legal perspective. Here’s the abstract/overview of the Supplement:

Part One briefly discusses the basic international copyright framework and provides an overview of three sets of important copyright agreements: The Berne Convention, Agreement on Trade-Related Aspects of Intellectual Property Rights (TRIPS), and the World Intellectual Property Organization (WIPO) treaties.

Part Two discusses the copyright framework in Europe as established by the European Copyright Directive and other European Union (EU) legislation. In this context, the Supplement explores legislative and regulatory developments at the level of both the EU itself and its member states. A selection of cases from European countries illustrates the current state of “digital media law in action.”

Part Three reviews legislative and regulatory developments in the Asia/Pacific region and provides brief descriptions of the copyright laws in Australia, Singapore, Malaysia, China, Japan, and South Korea. It examines the impact of the international copyright treaties discussed in Part One. This section also provides an overview of actions taken against file-sharing Web sites and peer-to-peer (P2P) services in selected countries in the Asia/Pacific region.

Part Four summarizes the legal campaign against online piracy, provides information about legal actions taken against individual file-sharers, and briefly outlines current attempts to fight online piracy in coordinated operations across the world.

Part Five offers some conclusions about how the legal landscape is evolving in response to the challenges and opportunities posed by digital media.

Comments, as always, are most welcome.

New Berkman Report on Digital Media Industry

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The Berkman Center’s Digital Media Project team has released an in-depth analysis of the impacts of policy choises on emerging business models in the music and film industries. Here’s the link to the paper and the abstract:

Content and Control: Assessing the Impact of Policy Choices on Potential Online Business Models in the Music and Film Industries

The online environment and new digital technologies threaten the viability of the music and film industries’ traditional business models. The industries have responded by seeking government intervention, among other means, to protect their traditional models as well as by developing new models specifically adapted to the online market. Industry activity and public debate have focused on three key policy areas related to copyright holders’ control of content: technical interference with and potential liability of P2P services; copyright infringers’ civil and criminal liability; and legal reinforcement of digital rights management technologies (DRM).

This paper seeks to support policymakers’ decision making by delineating the potential consequences of policy actions in these areas. To do so, it assesses how such action would impact relevant social values and four business models representative of current and emerging attempts to generate viable revenues from digital media. The authors caution that government intervention is currently premature because it is unlikely to strike an appropriate balance between achieving industry goals while supporting other social values, such as consumer rights, the diversity of available content, and technological innovation.

Special thanks — and congratulations — to Derek Slater and Meg Smith of the Berkman team for their work.

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