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Notes on walking architecture

It’s not everyday that you see Guy Debord and Steve Jobs in the same presentation, is it? Courtesy of Matt Jones‘s People Are Walking Architecture, or Making NearlyNets with MujiComp, it’s not only possible, it makes sense. (Read the full document on Scribd.) Jones makes the case for building “smart city networks by making inviting, intelligent products,” hence the juxtaposition of critical thinkers and people who make “inviting, intelligent products.”

Going through the 59-page document, a few pages that attracted my attention especially:

p.15, Archigram were basically right, a sentence inspired by Chris Heathcote’s Cheer up, it’s Archigram. Why Archigram (about which I’ve blogged here)? “Essentially they were user-centric designers, working with technology to create humane exciting environments with technology …with a liberal dash of 60s psychedelia…” (p.14). Archigram’s architects thought about enabling behaviors, not just about buildings. Cool. (Jones even calls them interaction designers.)

Archigram envisioned the car as the “ultimate symbolic technology of personal freedom,” but as Jones points out, that didn’t quite pan out. Today, we’re more likely to see mobile technology (phones, etc.) in cars’ symbolic stead. (p.16)

Car = 20th century; mobile phone = 21st century. (p.17)

Hence the jump to Steve Jobs – and back (in time) to Guy Debord, who defined psychogeography as “the study of the precise laws and specific effects of the geographical environment, consciously organized or not, on the emotions and behavior of individuals.” (p.18)

Jones points to smart phones as the gadget that lets users manipulate the experience of psychogeography from an individual perspective: “…a whole toy box full of playful, inventive strategies for exploring cities…” (p.20)

Cities are now “linked and learning” (Sir Richard Rogers, British architect who designed Paris’s Centre Georges Pompidou), hence people are walking architecture. It’s back to Archigram, see? Architecture should enable behaviors, and what we have today are gadgets that enable behaviors relating to how people experience and shape, in a feedback loop, the urban experience. The urban experience is still informed as well by buildings, but who hasn’t also found that it’s informed by behaviors – often experienced as negative, like traffic jams, congestion, and bad infrastructure? Today – and into tomorrow – those behaviors will be more and more fine-grained, as people carry tiny mobile devices that allow ubiquitous computing, which in turn shapes the city as much as cars, roads, and other infrastructure did.

People are walking architecture, shaping the urban-scape as they move through it, devices in hand.

Next up, Jones covers Eliel Saarinen (“Always design a thing by considering it in its next larger context …a chair in a room, a room in a house, a house in an environment, an environment in a city plan”) and Clay Shirky (Situated Software), and a bunch of other things (MujiComp; porch computing; doorways; nearly nets).

And then he gives Jane Jacobs the last word (which I appreciate, if only because every other person mentioned in his presentation is male):

“Cities have the capability of providing something for everybody, only because, and only when, they are created by everybody.” (p.58)

Jane Jacobs, last word

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